Gaming Help: Bond 007: Quantum of Solace Walkthrough

shadowzack knows his games a lot better than I do. Even though he says it’s “crap”, I’m enjoying playing Bond 007: Quantum of Solace on my Wii. I only play about one game a year, so I’m not ashamed to go looking for a bit of help in shadowzack’s walkthroughs:

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Chapter 10

Chapter 11

Chapter 12

Chapter 13

Chapter 14

Chapter 15 (Last)

A walkthrough can be better than a cheat, which is good because I didn’t find any.

It’s Standard Playtesting, Everybody Does It

In another sign that my generation’s culture is gaining dominance, NPR gave video games a bit of coverage this morning. Unfortunately, the story that makes it sound like the company invented playtesting doesn’t suggest that Microsoft’s behemoth investment in the Halo franchise makes that testing (and, perhaps, blandness) necessary. (Meanwhile, MSNBC last year ran an off-message story about how playtesters declared the Wii the top console.)

Reality: Playtesting is one of those dream jobs that people scour Craigslist for or start questionable-looking services around. As a side benefit, it improves your vision.

The Codex Series

This, from Chris Anderson: The Codex is a 20 episode series of machinimas made on Xboxes running Halo 2. The result caught the attention of his six- and eight-year-old children, and then him. Machinimas are computer animated in real-time, using video games to create the environment, and human “puppeteers” to drive the action. The action […] » about 200 words